By Nick Durham

I often feel like Capcom’s Dino Crisis franchise is often forgotten, which is a damn shame considering this survival horror game was a pretty big hit when originally released for the original Playstation in 1999. Created by the same crew behind the original Resident Evil games, Dino Crisis was for all intents and purposes, a Resident Evil game with motherfucking dinosaurs instead of zombies and monsters. This alone made the game more than worth checking out, even if at its heart the game is little more than a beat by beat clone of Resident Evil 2 in terms of overall gameplay elements. 

The story of Dino Crisis follows secret agent Regina, who is sent along with her team to investigate a secluded island. You end up discovering that the research facility on the island is home to blood thirsty raptors which will hunt you down, and a murderous T-rex that you will have a few memorable encounters with as well. In the midst of navigating the facility and taking on the dinos, you’ll do the typical survival horror stuff like solve puzzles and conserve your resources, etc. Unlike the Resident Evil games of this era though, the game’s environments are done in real-time 3D instead of the pre-rendered areas the old Resident Evil games were famous for. One thing the old Resident Evil games were infamous for were the horrendous tank controls, which are utilized here in Dino Crisis, but seem to be implemented much better here, which is a big plus.

The major department that Dino Crisis delivers though is in the scare department. There are some very, very solidly done jump scares and frights to be found here. There’s a very well done sense of dread permeating throughout the game, and you truly feel the sensation of not knowing what’s waiting around the corner for you. The only real drawbacks to Dino Crisis is that the game’s environments and enemies have little to no variety. This may be more because of system limitations than lack of imagination, but it doesn’t help you from losing interest in the long run. There are different possible endings to get based on the choices you make in the game, so there is a little bit of replayability here.

Dino Crisis ended up being somewhat of a surprise hit critically and commercially when it was released. It would receive ports to the Sega Dreamcast and the PC the following year, and a version was even being developed for the Game Boy Color but ended up getting cancelled. Sequels would follow, with Dino Crisis 2 released only for the Playstation in 2000, a spin-off light gun game called Dino Stalker for the Playstation 2 in 2002, and Dino Crisis 3 for the original Xbox in 2003. Dino Crisis 3 would be the last installment of the franchise, which found the dinosaurs in space (yes, you read that right). I’ll be going through the whole series in the next few installments of Horror Game Vault, so strap yourselves in. 

If you’ve never played the original Dino Crisis, I wholeheartedly recommend checking it out. It can usually be found fairly cheap and still holds up well today surprisingly enough. I honestly thought this would be one of those games that my memories would hold in higher regard than what it actually was, but this game is still a fun blast. Give it a look if you can.


Friday the 13th: The Game
Friday the 13th: The Game

By Nick Durham

After what felt like an eternity of waiting, the eagerly anticipated Friday the 13th: The Game has finally been unleashed upon the masses. Developed by Illfonic and published by Gun Media, Friday the 13th: The Game was originally being developed as an independent title called Slasher Vol. 1: Summer Camp before Gun Media managed to acquire the Friday the 13th license and have a successful Kickstarter campaign as well. After seeing numerous screenshots, test footage, and hearing tons upon tons of hype; does the game deliver the goods and manage to be as entertaining and visceral as we’ve all collectively hoped it would be? Well quite frankly, yes and no. 

Played through a third person perspective, Friday the 13th: The Game is a survival horror, multiplayer scramble to hide, survive, and escape Camp Crystal Lake from our favorite hockey-mask wearing slasher. If playing as one of the camp counselors, it’s up to you to run and hide, and be resourceful as well. This ranges from setting traps for Jason, finding weapons to combat him (and run), repair the cabin phone to call the police, as well as repair a car and boat in order to escape. If you play as Jason however, your sole mission is to kill all the horny, dope smoking teenagers you come across. Jason has special abilities, including stalking, shifting (AKA, managing to appear out of nowhere), and sensing out where the counselors are hiding. 

I will say first and foremost that after being able to spend enough time playing as both the various counselors (who thus far all seem to control and play the same) and as Jason Voorhees, I can honestly say that I’ve had more fun playing as the counselors believe it or not. Surviving and managing your resources is much more enjoyable than playing as Jason, which is a major disappointment. The first few times I played as him, I realized how much of an absolute fucking chore it can be in terms of the way Jason controls and stalks around. Maybe I need some more time with him to fully grasp it, but after a variety of sessions playing as him, I can safely say I’m not impressed.

Now as for the rest of Friday the 13th: The Game, it manages to be both pretty fun and insanely frustrating. I downloaded it at launch for my PS4, and saying it took forever to actually be able to get on to the servers and play a match is saying it lightly. This wasn’t much of a surprise considering video games are meant to be defective at launch it seems these days, but the fact that this continued for a while afterwards is almost inexcusable. Not to mention the fact the game itself is loaded with glitches, bugs, and lag time across the board. Although there is plenty of fan service thrown into this game (the various Jason looks, Thom Matthews as Tommy Jarvis, Kane Hodder providing motion capture work), too much of this game just feels flat out incomplete to justify laying down 40 fucking dollars for it.

Apparently eventually there is going to be a single player mode of Friday the 13th: The Game to be released at some point, which would be nice considering that the multiplayer-only aspect of the game thus far only has so much lasting appeal, and like I said, it isn’t really worth laying down 40 bucks for that alone. With that being said, maybe when that mode gets added, and maybe if some other aspects get tuned up, this game could be something really, really special. Until then, it sadly isn’t. Still, it has enough fun elements to be worth checking out, just don’t expect anything spectacular out of it.

Rating: 3/5


By Nick Durham

 Alien: Resurrection is the fourth installment in the beloved Alien franchise, and often becomes the subject of debate with fans whether it’s the worst installment of the series. Released in 1997, the film manages to have its share of fans, despite the fact that it’s an awful mess. Alien: Resurrection the video game, released in 2000 after being stuck in video game development hell for three years, more or less follows the formula of the film: it’s an absolute mess, but has its share of fans regardless. 

Like Alien Trilogy before it, Alien: Resurrection is a first person shooter with some minor survival horror elements thrown in. A majority of the game takes place on the USM Augria which is overrun with Xenomorphs, and you play as Ripley once again (albeit a cloned Ripley with some very minor implementations of Xeno-powers). There are times in the gameplay when you’ll get to play as other characters such as Call (Winona Ryder’s character in the film), Christie, or DiStephano; and there’s an assortment of different weapons and equipment at your disposal. You’ll face off against the usual assortment of Xenomorph warriors, as well as facehuggers (that can actually implant you and give you a limited amount of time to find a device to remove the embryo before it births and kills you) and even enemy human soldiers as well. 

While the game’s concepts and gameplay sound good on paper, actually playing it is a mess. Alien: Resurrection looked like shit back in 2000, and it doesn’t look much better these days. 32-bit 3D graphics never tend to age well, and the game looks like a flat out muddy and blocky mess. Despite that though there manages to be some pretty good atmosphere, and the ship’s stages are fairly well designed. It should also be noted that many consider this game to be the first to properly utilize analog sticks for console first person shooters. The left and right sticks are used exclusively for movement, which in the years since has become the standard control scheme for every single console FPS. That alone really helps Alien: Resurrection preserve a legacy on its own, but it doesn’t make it any better of a game in my eyes at least.

What’s really most interesting about Alien: Resurrection is that the game spent practically three years stuck in video game development hell. The game was originally fashioned to be a third-person survival horror game in the realm of the original Resident Evil; featuring multiple playable characters and more standard survival horror-esque gameplay. Originally planned to be released on the Playstation, Sega Saturn, and Nintendo 64; developer Argonaut Games scrapped what they’d been working on after the film was released in theaters, and started over from the ground up, eventually creating this FPS. In October of 2000, the game was finally released on the Playstation to negative reviews and sales, which led to ports on the Sega Dreamcast and PC being cancelled. Despite its negative feedback, the game managed to find an audience and still has fans to this day surprisingly.

All in all, Alien: Resurrection is a disappointing game in the sea of Alien-centric games, though for its control innovations of the time, it deserves some kind of praise. If you’ve never played it before, I suggest playing the previous Alien Trilogy first before diving into this. Despite its flaws though, there’s still some stuff here to admire that makes it worth checking out if you’ve never played it before though, so at least there’s that.


By Nick Durham

Hard to believe that the Resident Evil franchise has been around for over 20 years now isn’t it? In that time what started as a video game series evolved into countless other media, whether it be the now long-running live-action film series, comic books, novels, toys, and more. In that time frame, the video game series all this sprouted from has seen numerous sequels and spin-offs across a variety of consoles and platforms. The main numbered series of games has reached a bit of stale note however in the past few years, with the last truly great game in the franchise being Resident Evil 4 from 2005. Resident Evil 5 and 6 were more concerned with action-oriented gameplay than true survival horror elements, and besides being littered with bugs, glitches, and other annoyances; were chores to play through. We did get the Resident Evil: Revelations spin-offs, which were relatively fun on their own, but they didn’t reach those lofty heights that longtime fans of the series were yearning for…until now.

Resident Evil 7: Biohazard isn’t just a glorious return to form for the staggering series, it’s a landmark entry in the franchise that makes it feel every bit as fresh that Resident Evil 4 did over a decade ago. Like that game, Resident Evil 7 changes the main gameplay itself, this time around dropping the third-person, over the shoulder gameplay of the past few entries, in favor of a first person perspective. Now this isn’t the first time Capcom has tinkered with giving the series an FPS treatment (and the less said about 2000’s Resident Evil: Survivor on the original Playstation, the better), but unlike back then, this is exactly what the series, and what we as fans and gamers, have been waiting for.

The storyline of Resident Evil 7 ditches long recurring characters like Chris, Jill, Leon, Wesker, and more in favor of giving us something new. Instead, it focuses on a man named Ethan who receives a message from his thought to be deceased wife Mia. Ethan is led to a run down plantation in Louisiana where he encounters the family that reside there, and it doesn’t take much to figure out that there is something seriously wrong with them. This is confounded by the fact that there are regenerating enemies and other horrors lurking in this house; along with some flat out terrifying secrets for you to uncover.

The biggest strength of Resident Evil 7 is that it is in first person view. This in itself ratchets up the scare and “holy shit” factor all the way through the roof, even though cheap jump scares are surprisingly minimal. Being in this view makes the game’s horror elements feel absolutely primal and insanely freaky. It may sound like a promotional line for the game, but if you don’t jump playing this fucking thing, you should probably check your pulse. The environment you navigate through help make this game even more freaky, with claustrophobic areas that are incredibly well designed. The tense atmosphere, combined with the brutal, gory violence and increasing sense of dread throughout the proceedings are what survival horror video games should be, and this game succeeds mightily. I should also mention the game’s boss battles range between being pretty damn epic, and pretty damn frustrating, so that at least continues the old Resident Evil tradition.

Graphically speaking, Resident Evil 7 is a sight to behold. The game’s sounds are creepy and it controls pretty well for the most part. From a gameplay perspective, Resident Evil 7 is practically flawless, with the only faults lying within the game’s story. As the story progresses, things take an insane turn, and you’ll either be all in along for the ride, or you’ll completely tune out because of the sheer ridiculousness. That aside, it doesn’t change the fact that this game is fucking terrifying to put it lightly. There’s a couple different endings depending on your decisions and such, which adds to the replay-ability, and that’s a pretty nice touch. There’s also a playable VR Mode for the PS4 version of the game available now out of the box, while there will be a future mode available for the Xbox One and PC versions sometime down the road. I didn’t play this version because I’m poor and don’t own a VR headset, but I’d imagine that in itself is a terrifying experience all the same. 

All in all, Resident Evil 7 is an absolute must own for fans of the series. Once again, Capcom has managed to reinvent the franchise with a new, bold take on it, and it succeeds wonderfully. Let’s just hope that the next installments of the franchise don’t take this formula and beat it into the ground with staleness, which often tends to be their forte with the Resident Evil games. Oh well, pick this fucker up and scare the shit out of yourself; you deserve it.

Rating: 5/5


By Nick Durham

In my youth, one of the video games I used to often find myself going back to was the original Metroid on the Nintendo Entertainment System. There was so much to do in terms of exploration and secrets and for an 8-bit game, it was pretty damn creepy. This formula would end up living on for years with various Metroid sequels and spin-offs, and even be adopted by Konami’s Castlevania series from the classic Castlevania: Symphony of the Night onwards through a majority of their franchise. Because of this, this genre of gameplay would be dubbed “Metroidvania” by fans, and has helped birth other games throughout the decades; albeit they’ve often been too few and far between. Axiom Verge, from independent developer Thomas Happ Games, is probably the best Metroidvania-type game to be released in the past few years. We’ll be taking a look at the Wii-U version here.


The story of Axiom Verge revolves around a scientist named Trace. After an explosion in his lab, Trace awakens to find himself in a foreboding alien world where he has been tasked with helping the local populace in destroying a madman that is hellbent on obliterating all civilization. That’s all I want to say about the story, because there are so many twists and turns throughout the proceedings that this will keep you playing alone. If you finish the game with a high completion rate, you’ll see an additional ending. This alone ups the replay value and encourages even more exploration in a game that is all about exploring and survival.


The gameplay of Axiom Verge mixes the previously mentioned elements of Metroid and Castlevania and even sprinkles a little bit of Contra and Blaster Master in here as well. There’s side-scrolling shooter mechanics mixed in with the constant exploration and backtracking. The alien enemies you encounter range from easy to blast to pieces to being absurdly difficult to put down, but thankfully there are a ton of items, power ups, and gun upgrades to find along the way. The game offers a handful of enjoyable boss fights as well, even though they’re fairly formulaic in terms of memorizing patterns and exploiting said patterns to take down the bosses. If you’re a veteran gamer from the 8/16-bit eras, you’ll have little to no issues getting through this game.


Graphically speaking the environments of Axiom Verge look to be inspired from H.R. Giger and are creepy as hell. In fact, the atmosphere of Axiom Verge is one of horrific dread to say it lightly. You never know what’s around a corner and graphically speaking the whole thing looks pretty damn spooky and dark. The game’s music however is the best feature about Axiom Verge; a blend of synth and ambient sounds really help set the creepy tone of the game. The controls are good and there’s a lot of replayability here in terms of split endings and fully exploring the game’s large map. There’s even a speedrun game mode which encourages you to get through the game as fast as you can with as high of a completion rate as possible. I’m not trying this mode because I will undoubtedly fail miserably.


It goes without saying that if you grew up with Metroid, Castlevania, or other games of this type, you should go download Axiom Verge. It’s available on the Wii-U, Playstation 4, Xbox One, Playstation Vita, and PC. For its budget price it offers a very rewarding experience and enough replayability to make you come back to it. Download it, turn off the lights, and strap yourself in for a super dark and creepy adventure.


Rating: 4.5/5



By Nick Durham

I’ve genuinely enjoyed EA’s Dead Space series much more than some other famous survival horror series the past few years, as recent installments of Resident Evil and Silent Hill have left me pretty damn disappointed. Now I’m aware that this franchise kind of went off the rails a little bit after Dead Space 3 and the series has been dormant ever since, but it doesn’t change the fact that the franchise offers so many scares and unforgettable, blood curdling moments that it’s hard not to admire the series as a whole. Dead Space: Extraction was kind of a side trip of the franchise when it was originally released for the Wii back in 2009, and it remains one of the most enjoyable games for the console to this day, and has been dreadfully underrated since its original release.


Taking place before the events of the first game, Dead Space: Extraction isn’t a survival horror game like the others, but is instead a horror-themed rail shooter, a la House of the Dead (minus the campiness). You mow down hordes of necromorphs as the story progresses, setting things up for the events of Dead Space and Dead Space 2. There’s a lot of interesting backstory given on the mythology of the mysterious Marker that turns those around it into psychotic monstrous freaks, and the game being told from a first-person perspective allows a very healthy amount of shocks and scares to occur.


The gameplay of Dead Space: Extraction makes the player use the Wii-mote for aiming and shooting, along with being able to use the Nunchuk for melee attacks. The Wii Zapper peripheral can also be used if you feel like actually toting a gun in your hands, which is actually kind of cool. You also get a degree of freedom in terms of looking around and such, which is a rarity for a rail shooter/light gun arcade game. Graphically the game looked pretty good for its time for a Wii game, and there’s some great sound design here and wonderful atmosphere.


In January of 2011, EA ported Dead Space: Extraction over to the PS3 with some updated graphical effects and the choice to play the game with either the standard controller or the Playstation Move wand. This version plays practically identical to the Wii version, albeit some bonus features and modes from the Wii version are missing for some dumb reason. Considering it’s from Electronic Arts, I’m really surprised the missing features and modes weren’t made available as DLC at launch. Money hungry fucks.


Anyway, whether you play the original Wii version or the slightly updated PS3 version, Dead Space: Extraction is one of the best games you’ve never played. It was massively enjoyable in 2009 and is still a hell of a lot of fun today. If you still own a Wii or a Wii-U, pick this game up. It’s fairly cheap as of right now considering it didn’t sell too well sadly; or if you have a PS3 you can go to the Playstation Store and download it right now.


Rating: 4.5/5



By Nick Durham

This game makes my snake solid…and that’s saying lightly. I’ve talked about the House of the Dead games a lot and all, but this is undoubtedly the best damn one there is. House of the Dead: Overkill is the first game in the series to not get any kind of arcade release and instead be made exclusively for consoles. The game was originally an exclusive for the Wii of all consoles in 2009, before being ported over to the PS3 in 2011. The PS3 version, dubbed the Extended Cut,  is the one we’ll be talking about here, although I will say that the Wii edition is one of the best games available for that console.


Story-wise, the developers behind House of the Dead: Overkill have chosen to make this a prequel/reboot of sorts, with an extremely heavy grindhouse/B-movie tone to it. You play as rookie AMS Agent G and the foul-mouthed detective Isaac Washington as you take down hordes of mutants and undead freaks in Louisiana. The grindhouse movie aesthetic suits this game so damn well it’s hard to look past it. In fact, this may be the most enjoyable House of the Dead game there is because of that alone, but maybe that’s just me due to the fact I’m a nut for this kind of trash. There’s two new levels thrown into this Extended Cut that weren’t on the original Wii release that serve as a sidestory of sorts involving strippers and beef (yes you read that right), helping make this game even more of a hoot.


With being ported to the PS3, the game has undergone an HD upgrade in terms of most of the graphics, and it looks and sounds great. There’s also support for being played on 3D TVs as well, and the game has functionality supporting the Playstation Move controller as well as the standard controller. Like the downloadable House of the Dead games, House of the Dead: Overkill is best played with the Playstation Move, but the standard controller isn’t bad. All the features from the Wii game have been ported over here, as well as new unlockables and extras to tide you over and keep you playing after you beat it the first time.


Maybe it’s the grindhouse aesthetic that makes me love this game so much, but House of the Dead: Overkill is in my opinion the best game in Sega’s long running franchise. Like the other games it’s a blast to play through, but this has that little something extra that sends it over the edge for me. Whether it’s the Wii version or the PS3 version, this game deserves to be in your collection.


Rating: 5/5



By Nick Durham

I guess we’re going backwards now, considering I reviewed House of the Dead 4 first for some reason, so here we are with House of the Dead 3. Unlike House of the Dead 4, which was only in arcades and didn’t come to a home console for quite a few years after its initial release, there’s a few different ways to play House of the Dead 3. There’s the downloadable way on the PS3, which is what we’re looking at here, and there’s also a compilation disc featuring this game packaged with House of the Dead 2 on the Wii. If you want to go way back, you can find House of the Dead 3 on the original XBox too. No matter which version you choose though, you’re going to have a blast regardless, although I think this PS3 version may be the best one there is.


The story, and I use that term very loosely here, of House of the Dead 3 revolves around the near future where the shit has really hit the fan as the undead epidemic has spread around the globe. There’s a variety of different characters that you end up playing as and encountering as the game goes on, but the core gameplay remains the tried and true light-gun arcade rail-shooting action. You mow down hordes of undead monstrosities, face off against giant bosses, take branching paths around each stage (to boost replayability), and there’s different endings to get as well. Fun, simple, and easy to get into: rinse, repeat. That’s really all there is to the game, and the franchise, as a whole. That’s more than fine with me, because I honestly miss this genre so damn much.


Graphically speaking, House of the Dead 3 has a unique charm, even though it hasn’t aged all that well, although things look upscaled here on the PS3. This probably is the best the game has ever looked honestly. Like with House of the Dead 4, this game offers support for the Playstation Move controller-wand-thingy as well as the standard controller. I recommend using the Move if possible, but the controller works okay mostly. There’s lots of unlockables and a few different modes to play in as well, making this game a pretty good value, even though it isn’t as enjoyable as House of the Dead 4 would end up being. Actually, I think House of the Dead 2 may be slightly better than this installment. That’s not a bad thing though, as I love all these games and they’re all really super fun to play, so you really can’t go wrong no matter which one you decide to play through.


All in all, House of the Dead 3 is a very enjoyable light-gun arcade blast that is more than worth downloading if you want to have some pretty simple fun. Like House of the Dead 4, this game is available to download on the Playstation Store for the PS3, and it’s also available on other consoles as I had mentioned earlier. No matter which version you play, you’re going to have fun, so you really can’t go wrong.


Rating: 4/5



By Nick Durham

Sega’s House of the Dead series of light-gun arcade games will always have a special place in my heart. They’re super fun, super simple, and super enjoyable. House of the Dead 4 is no different, and very well may be the best installment in the franchise other than House of the Dead: Overkill (which you should check out immediately if you own a PS3 or a Wii). House of the Dead 4 was originally released in arcades in 2005 in Japan, and in 2006 in North America. In 2012, the game was released as a downloadable title on Playstation Network for the PS3. I never got to play it in arcades, so I waited a very long time to finally get a chance to play the damn thing.


The game’s storyline takes place between House of the Dead 2 and House of the Dead 3 (don’t ask me why, the overall story of the franchise is hilariously confusing, so much so that I think it’s done on purpose) and puts you in the roles AMS Agent James Taylor and his new partner Kate Green. Your gun is an uzi-like weapon that allows for lots of bullets to be unleashed on the undead and monstrous hordes that are out for your blood, and trust me, when I say hordes, I definitely mean hordes. Sweet fucking Jesus this game is so much fun because of this. It’s non-stop light-gun shooting action that harkens back to the golden age of the genre, making House of the Dead 4 so supremely enjoyable.


Graphically speaking, this is the best looking game in the franchise. House of the Dead 4 boasts high-res graphics, environments, and wonderfully animated enemies. It looked eye-popping in 2005/2006, and it looks even better now in full HD. The game is controlled with either the standard PS3 controller or the Playstation Move wand thing that was Sony’s answer to the Nintendo Wii-mote. I recommend using the Move if you can, it works as well as a regular light-gun might. Granted those are sadly a thing of the past, the Move is probably the next best thing to use to play the game. The standard controller isn’t bad though, and the game is still a blast no matter what you use to play it. There’s additional side-stories (once you beat the main game) and other unlockables as well, meaning you’ll be playing this again once you complete it the first time.


All in all, House of the Dead 4 is an awesome, and cheaply priced, downloadable title for the PS3 that you should jump on. If you’ve ever been a fan of the franchise, horror games, and/or light-gun arcade games, this is definitely for you. House of the Dead 3 is also available to download for the PS3 as well, and while that game is fun in itself, House of the Dead 4 is the masterstroke you should check out while you can.


Rating: 5/5



By Nick Durham

I’ve always had somewhat of a love/hate relationship with the Resident Evil franchise. In the mid-90s when the very first game for the series was released on the original Playstation, I was hooked from the get-go. Over the years that followed, the franchise would evolve with each passing sequel and even a couple spin-offs here and there, although by the early 2000s, the formula was getting kind of stale. That’s why so many look at Resident Evil 4 as being the landmark achievement of the series, because it added a shit load of fresh elements that the series so desperately needed. Sadly though, nearly every main installment of the series to follow hasn’t been all that good. What has been good however are the Resident Evil: Revelations games. The first game was a breath of fresh air and mixed the best elements of the older and newer games together; resulting in an action/horror hybrid that played quite well. This game, Resident Evil: Revelations 2 is no different, and offers up plenty of enjoyable moments.


The game’s story follows two distinct plotlines, one of which involving Claire Redfield and new character Moira (daughter of Barry) Burton; both of whom are trying to escape an island facility housing monstrous mutated beasts. The other plotline revolves around Barry trying to save Claire and Moira, which doesn’t really go so well. The game was originally released as four different episodes, but here on its various console formats is collected into one single game. There’s some really nice and effective cliffhangers sprinkled throughout here and there that will keep you glued to the controller playing. I actually kind of like this format a lot more than I thought I would.


Gameplay wise, Resident Evil: Revelations 2 is a tried and true style that most of the previous Resident Evil games have been: over the shoulder gun toting action. There’s a lot of suspenseful and seat-jumping moments as well, although I think the first Resident Evil: Revelations game was much better in that regard. Despite that though, there’s a lot to admire here, and the game offers enough of both action and horror elements to keep you happy. The game looks pretty good (and I played it on a PS3, I can only imagine how much better it looks on more powerful hardware) and controls decently enough, and there’s a couple different endings as well, so it offers a decent amount of replayability.


All in all, Resident Evil: Revelations 2 is a fun diversion, and will hopefully keep you sated enough until Capcom gets around to releasing Resident Evil 7 further on down the road. Or, in my case, until Capcom finally decides to get the ball rolling on that eagerly anticipated HD remake of Resident Evil 2. Resident Evil: Revelations 2 is available on just about every console you can think of: the PS4, PS3, Xbox One, Xbox 360, the PSVita, and even the PC. Check it out.


Rating: 4/5